MoskitoRender™ has NO materials of its own, yet supports ALL of the 1,300 materials from the Autodesk Material Library as well as the standard 3ds Max materials.
It is a true Physically Based Spectral Rendering solution meant to replace any one of the standard 3ds Max rendering options, creating images based on strict unbiased path-tracing methods.
MoskitoRender™offers a true continuous workflow with easy setup, less parameters and lightning fast results.
Cebas identifies MoskitoRender™ as the first movie-quality GPU only renderer on the market for 3ds Max.
MoskitoRender is specifically developed to bring the power of shading and rendering flexibility to GPU rendering - a strong feature that is uniquely offered by cebas.
By offering Multi-GPU support, moskitoRender is ready to unleash all of the available GPU power in a workstation at once. CPU rendering will be soon a memory of the past.
An advanced new material shading core provides MoskitoRender™ with the advantage of representing nearly every material effect in the form of a highly optimized native GPU shader.
MoskitoRender™ provides a continuous GPU rendering workflow within the 3ds Max environment with an EASY setup. We believe that artists should never be forced to change or adjust any materials or lighting simply because they use one or the other rendering acceleration scheme.