Saving the rendered image as a layer in a PSD file is an easy task; Psd-Manger can do this and much more. It lets you add all render elements of your scene as layers to a PSD file. Presets and automatic layer sorting make it a breeze to setup the correct layer order. You may also manually control the blending modes along with the order of the layers. But Psd-Manager doesn't stop there. What you really need during post production and for last minute changes are accurate antialiased selections/masks. That's why Psd-Manager allows you to add selections or layers for each object/material of your choice to the final PSD. Gone are the days when you had to draw selections by hand or to render time consuming additional passes to get them. Psd-Manager 3 relies on 3ds Max core capabilities, like the G-Buffer and render elements, which make it fast, extendable and in addition, open to all renderers.
Every professional 3D artist will agree, rendering complex scenes is a stressful job, especially when your customer or boss is sitting right behind you and it is not really clear how the final project should look like. Even "little" changes in the 3D scene can easily turn out to be one of those jobs that cost you another sleepless night!
Psd-Manager 3 gives you the combined power of render elements, anti-aliased object and material selections in every application that supports PSD files. The possibility to alter every aspect of your image for one or multiple objects and materials in post, will change the way you work.
Demonstration of MatteShooter technology. Writing out a 500 layers PSD file for use as selections in a few seconds.
Psd-Manager allows you to output each render element in your scene as a single PSD layer (or channel). For each render element you can decide if it will be exported and how.
While Psd-Manager supports many renderers, it also has some V-Ray specific additions: V-Ray Framebuffer Support, V-Ray MultiMatte Automatic Splitting & Naming and V-Ray Lens Effects Bloom & Glare export as PSD layers.
Psd-Manager scene data output lets you embed information about the rendered 3ds Max/Design scene into PSD files. The embedded scene data may then be used in compositing applications to create perfect matching cameras.
HDR with ease. Why start with another floating file format if you will create a Photoshop document anyway?