ScalpelMAX is able to detect cavities in every body - it automatically cuts correctly when slicing through such a cavity.
ScalpelMAX is a 3ds Max 2014-2016 and 3ds Max Design 2014-2015 object modifier, offering advanced slicing functionality with many specialized features.
ScalpelMAX is perfect for users who create complex CAD visualizations with polygon counts above 100.000. Also, games and video effects people will love ScalpelMAX because of its incredible texture slicing feature.
Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!
ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature.
Another feature is it's very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who has ever used the standard Slice function for complex tasks, knows what that means.
The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurately and efficiently.
ScalpelMAX lets you open up your constructions and show it to your customers. Even animated sequences with multiple layered cuts through any number of objects is easily possible.
Thanks to the advanced Texture Cut Correction, ScalpelMAX can "interpolate" missing texture information. Further, ScalpelMax can apply different material IDs to both cutting planes, e.g. blue to the upper and yellow to the lower plane.