








Afterburn 4.2 new features
AfterBurn pioneered many unique features to 3ds max atmospherics, such as intuitive user interface layout, custom gradient and AFC controllers, HyperSolids rendering engine, volumetric metaballs, volumetric Daemons, support for Rendering Effects and more.
AnimationAlmost every parameter inside the AfterBurn UI can be controlled over the particle lifespan. Custom gradient and curve controls are available for more productive work. |
ControllerAfterBurn controllers enable you to vary parameters by particle age, particle velocity, distance from the emitter or any other object in the scene, Thinking Particles channel or Krakatoa float channel. |
Preview
|
Particles
|
Procedural Noise
With seven different built-in noise types (Fractal, Turbulent, Fbm Fractal, Fbm Turbulent, Rock, Smoke, Spots) and ability to use 3ds max 3D Maps as a noise source, an infinite variety of noise shapes can be created. |
Daemons
|
AfterBurn offers several rendering modes, ranging from the ultra-fast Octane Shader to volumetric Raymarcher and HyperSolids.
Octane ShaderThis ultra-fast render engine is excellent for adding light dust, background smoke or similar effect to any scene. |
RaymarcherIt is capable of producing crisp shadows on high-density smoke, explosions and clouds with realistic light interaction. |
HypersolidsUsing this technology it is possible to render solids or liquids without a single polygon. |