He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose. Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character. Markus then takes the raw Mocap animation and selects the sections to use in the scene and create clips out of them. He then takes the clips and blends them together to get a rough idea where they need to go and then fixes the timing to make everything look better. After that, he goes into character controllers and then the hard work of polishing the animations to look more natural. Finally, Markus shows how to take everything into UDK to create a full scene, complete with a matinee sequence with sounds, particles, and camera animations.
|Apps Used:||Autodesk MotionBuilder 2012, Unreal Development Kit (UDK). You can download it free HERE|
|Duration:||5 1/2 Hours|
|DL Filesize:||984 MB|
|Project Files:||Included are the UDK files and MotionBuilder file as shown in the DVD. The character shown is a test character from a Bulletstorm video game, an IP of People Can Fly.|