V-Ray for NUKE is Available NOW
V-Ray for NUKE is Available NOW
V-Ray for NUKE
V-Ray for NUKE is now available! V-Ray for NUKE is a new approach to lighting and compositing that blends NUKE and NUKEX with high quality, production grade ray traced rendering.
Some big name productions, such as Avengers: Age of Ultron and Game of Thrones, have used the same technology. V-Ray for NUKE is built on the same type of adaptive rendering core as V-Ray for 3ds Max and V-Ray for Maya.
V-Ray for NUKE allows the compositors to adjust lighting on the fly, all the way up until final delivery. You can also adjust materials and render elements in this manner as well. And now you have full control of 3D scenes, giving compositors the ability to match 2D footage and 3D renders simultaneously.
Here is a list of features in V-Ray for NUKE:
Rendering
· Multithreaded CPU rendering
· Highly optimized, adaptive ray tracing
· Precise path traced global illumination
Geometry
· NUKE ReadGeo – Alembic, FBX, & OBJ
· V-Ray proxy objects – Alembic & vrmesh
· V-Ray scene files – vrscene
Lights
· HDR image-based environment lights
· Rectangular & spherical area lights
· Mesh lights
· Photometric IES lights
· Ambient light
· NUKE lights – Direct, Point, Spot
Cameras
· NUKE projection cameras – Project3D node
· Depth of field
· 3D motion blur
· Spherical, cylindrical, cube & fish eye camera types
Materials
· Physically-based materials
· Multi-layered materials
· Subsurface scattering & skin material
· Car paint material
· Material overrides
· NUKE shaders – Diffuse, Emission, Displacement, UVTILE
Textures
· Memory efficient tiled EXR and TX files
· Displacement & subdivision
· Dirt & occlusion
· Fresnel
· Ptex
· Utility & override textures
Render elements
· 36 beauty, matte, and utility render elements