.

.

Corona for 3ds Max - Box License

Corona for 3ds Max - Box License

The Corona for 3ds Max Box License is a one time purchase for unlimited use of the the corona software. Package includes one fixed seat workstation license (usable as a render node) and three additional fixed render nodes. 

64-bit 3ds Max 2013-2021

$505.00
Corona for 3ds Max - Box License
Quantity

Corona for 3ds Max - Box License

The Corona for 3ds Max box license is the traditional way to purchase the Corona Renderer software. The package is one time purchase to gain unlimited access to version 5 and all relevant bug fixes with no time restriction. There is option to subscribe for 110 USD per year to gain permanent access to future major versions, monthly builds and daily experimental builds released while subscription is active. The Corona Render Software is an advanced rendering solution creating photorealistic renderings in both biased and unbiased modes to fit the needs of the user. Corona is also incredibly user friendly and intuitive because it was developed with the artist community.

3_No-place-for-heroes-by-Dmitriy-Rabochiy.jpg

Corona for 3ds Max Release 5:

highlights:

  • Up to 8 times faster rendering (dependent on the scene) thanks to a new improved sampler, a new optional adaptive direct lighting algorithm, optimized glass / water sampling, and more
  • Hair and Skin: Support for all hair and fur tools (3ds Max, Ornatrix and Hair Farm), and dedicated hair and skin shaders
  • Material Library with over 300 ready-made materials, with drag-and-drop functionality
  • New Subsurface Scattering and Dispersion in the CoronaMtl
  • Dedicated CoronaCamera
  • UvwRandomizer and Universal Bump Map Converter

Major features

25_Corona-Test-3-by-Bertrand-Benoit.jpg

Rendering Quality - Corona Rendering offers both biased and unbiased rendering solution at the users discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.

Ease of Use - Usability is our strongest weapon. Developed with artists, the corona renderer's controls are intuitive and easy to learn. The software can be setup as simply as pressing render. Most new users will learn Corona in just one day and fall in love with it immediately.

10_Forest-Daylight-by-Juraj-Talcik.jpg

Interactive Rendering - Corona Renderer brings you state of the art, fully-featured interactive rendering. Alter materials, lights, and geometry mid-render with Corona's built in interactive rendering program.

Speed - Corona Renderer proudly uses Intel Embree Ray Tracing Kernels, making the CPU-only Corona as as fast as many GPU renders, but without the memory and flexibility limitations. Corona is always looking for ways to cut down parsing and rendering times to help your work faster and more efficiently.

28_Crunch-Cup-by-Peter-Ang.jpg

Flexibility - Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire. Helpful features include flexible lights, ray switcher material, environment overrides, glass without caustics, and shadow catcher. 

29_minimalist-2-by-Denis-Jitnik.jpg

Workflow Tweaks - As former CG artists, we know that the output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks, that will make your life much easier. including features like smart masks, render only elements, not visible in marks, real-time exposure and color mapping, physical camera and CoronaCameraMod, resume rendering, autosave, SmartProxy: .cproxy, and built in help. 

34_Secale-Field-by-Mohammadreza-Mohseni.jpg

Affordable - As a young company we have the luxury of being able to do things differently right from the start. We have taken a different approach not only in development but also when creating the license schemes. With multiple licensing options you can choose which one works for you to save money. including the FairSAAS, Box License, and Educational License. 

26_Corona-Test-by-Bertrand-Benoit.jpg

Materials - Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up, without having to tweak unnecessary sampling values or other confusing parameters. Corona comes with the abbility to preview your materials. Corona Render uses the GGX microfacet model to deliver realistic looking metals and glossy materials. 

36_Glow-2-by-Denis-Jitnik.jpg

Lights - The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, no differences between using light objects and materials, and no need to create artificial fill or dome lights. You can use HDRI, IES files, Sun & Sky system, 3ds Max lights, Corona Lights, or you can turn any mesh object into light simply by assigning to it the Corona Light Material. With Corona Render their are no sampling parameters that would have to be set by trial and error so lights will always look as expected. Corona render's different lighting options: CoronaLight, CoronaLightMTL and Corona Sky, can create any lighting situation you require for your project.

35_Snail-by-Antonio-Peres-Filho.jpg

SSS & Volumetrics - Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, fully ray traced solution without any interpolation, and its UI is extremely simple. Corona Render's volumetric scattering is simple to set up and is a fully ray traced solution to provide easy to use volumetrics without compromising quality.

UHD Cache - UHD cache uses only partial caching, and does not try to interpolate everything. While this is slower than fully cached solution (such as irradiance caching), it does not create artifacts, only noise that eventually goes away. Corona Render also supports animation with the UHD cache.The biggest difference between UHD cache (released in Corona 1.0) and its predecessor, the HD cache, is in the animations. UHD cache is much more accurate, so it significantly reduces flickering - even when light sources or geometries are moving. 

Distributed Rendering - Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways. It has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems. It is also supported on a number of commercial render farms. Corona Render also has a built in auto discovery of render slaves and will automatically connect and disconnect to machines mid-render with out stopping the render. 

Proudly CPU Based - Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.

CRNABOX

Specific References

Special Product

2 RELATED PRODUCTS