Corona for Cinema 4D

Corona for Cinema 4D- FairSaaS Licence

Corona for Cinema 4D - FairSaaS License


The Corona for Cinema 4D  FairSaas License allows your to rent Corona Render by the year with your choice of 3, 5, or 10 additional render nodes. The License is equipped with one floating workstation license (usable as render node) and at least 3 additional render nodes.

Requires 64-bit Cinema 4D 2012-2020

Choose your Term
Number of Corona Render Nodes

Corona for Cinema 4D - FairSaaS License

The Corona FairSaas License is the flexible answer to the rigid parameters of the box license. Purchase by the month and cancel at anytime without any penalty. The FairSaas License is a subscription based model to supply the user with top quality, affordable content. This licensing option also keeps you up-to-date with the latest advancements. New features are released as they are implemented, not stashed for the next big upgrade. The Corona Render Software is an advanced rendering solution creating photorealistic renderings in both biased and unbiased modes to fit the needs of the user. Corona is also incredibly user friendly and intuitive because it was developed with the artist community.


Corona for Cinema 4D Release 5:

Full details on our blog post

This release optimizes memory usage and adds many useful workflow tools.

Some of the highlights:

  • New 2.5D displacement saves significant memory and reduces parsing times
  • Caustics are faster and need less memory, and respect include/exclude lists for Corona Lights
  • New Corona Sky object allows multiple environments for LightMix (and Physical, Solid Color, HDRI, or any Shader as an environment)
  • Greatly improved handling of Corona Proxies (which now include animation)
  • New Select Material and Shader for self-contained "mini-library" that an object takes with it
  • New Multi Shader to allow randomizing of colors or textures between objects or sub-objects
  • Compatibility with the native Cinema 4D Background object
  • New Shadowcatcher Illuminator option for Corona Lights
  • And more!

Major features


Rendering Quality - Corona Rendering offers both biased and unbiased rendering solution at the users discretion. In both cases it delivers predictable, reliable, and physically plausible results with no compromises in quality.

Ease of Use - Usability is our strongest weapon. Developed with artists, the corona renderer's controls are intuitive and easy to learn. The software can be setup as simply as pressing render. Most new users will learn Corona in just one day and fall in love with it immediately.


Interactive Rendering - Corona Renderer brings you state of the art, fully-featured interactive rendering. Alter materials, lights, and geometry mid-render with Corona's built in interactive rendering program.

Speed - Corona Renderer proudly uses Intel Embree Ray Tracing Kernels, making the CPU-only Corona as as fast as many GPU renders, but without the memory and flexibility limitations. Corona is always looking for ways to cut down parsing and rendering times to help your work faster and more efficiently.


Flexibility - Corona Renderer is extremely flexible. We understand how important it is to be able to “bend” physical laws to deliver the results your clients expect. So Corona supports numerous reality hacks which allow you to get exactly the effect you desire. Helpful features include flexible lights, ray switcher material, environment overrides, glass without caustics, and shadow catcher. 


Workflow Tweaks - As former CG artists, we know that the output quality and speed are not the only things that make a great renderer. That is why Corona comes with many “little” workflow tweaks, that will make your life much easier. including features like smart masks, render only elements, not visible in marks, real-time exposure and color mapping, physical camera and CoronaCameraMod, resume rendering, autosave, SmartProxy: .cproxy, and built in help. 


Affordable - As a young company we have the luxury of being able to do things differently right from the start. We have taken a different approach not only in development but also when creating the license schemes. With multiple licensing options you can choose which one works for you to save money. including the FairSAAS, Box License, and Educational License. 


Materials - Our design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up, without having to tweak unnecessary sampling values or other confusing parameters. Corona comes with the abbility to preview your materials. Corona Render uses the GGX microfacet model to deliver realistic looking metals and glossy materials. 


Lights - The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive. There are no sampling multipliers, no differences between using light objects and materials, and no need to create artificial fill or dome lights. You can use HDRI, IES files, Sun & Sky system, 3ds Max lights, Corona Lights, or you can turn any mesh object into light simply by assigning to it the Corona Light Material. With Corona Render their are no sampling parameters that would have to be set by trial and error so lights will always look as expected. Corona render's different lighting options: CoronaLight, CoronaLightMTL and Corona Sky, can create any lighting situation you require for your project.


SSS & Volumetrics - Corona Renderer also offers the volumetric/SSS rendering option since the version 1.0. We call it the Subsurface scattering revolution (SSSR). Why revolution? Because it is a fast, fully ray traced solution without any interpolation, and its UI is extremely simple. Corona Render's volumetric scattering is simple to set up and is a fully ray traced solution to provide easy to use volumetrics without compromising quality.

UHD Cache - UHD cache uses only partial caching, and does not try to interpolate everything. While this is slower than fully cached solution (such as irradiance caching), it does not create artifacts, only noise that eventually goes away. Corona Render also supports animation with the UHD cache.The biggest difference between UHD cache (released in Corona 1.0) and its predecessor, the HD cache, is in the animations. UHD cache is much more accurate, so it significantly reduces flickering - even when light sources or geometries are moving. 

Distributed Rendering - Rendering with multiple computers at once is essential for any real production. Corona facilitates this in multiple ways. It has its own distributed rendering system, and it is compatible with the Backburner and Thinkbox’s Deadline render farm management systems. It is also supported on a number of commercial render farms. Corona Render also has a built in auto discovery of render slaves and will automatically connect and disconnect to machines mid-render with out stopping the render. 

Proudly CPU Based - Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.


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