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finalRender

FinalRender

one full year subscription license. Provides access to the very latest major finalRender version and all updates. Does not extend automatically - renew yearly as needed.

This License allows you to use all the CPU cores installed on your system. Up to 2 CUDA GPU Cards can be used in addition to the CPU cores for Rendering.

$295.00
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finalRender

finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises.

finalRender is the new breed of light simulation software offering unique algorithms and approaches to light simulation not found in any other renderer for 3ds Max. trueHybrid means that it does no longer matter if you create photo real images on a CPU, on a GPU or both at the same time.

finalRender Drop 4 OptiX™7 Core Rewrite - RTX Speed Blast

Drop 4 takes the baton from Drop 3 and continues the marathon of hybrid rendering. finalRender trueHybrid™ promises you visual technology of the future in hardware and software optimization so you can setup scenes and render with amazing speed without losing image quality. Now, with the latest OptiX™ 7 deep core rewrite, replacing OptiX 6 - Subscribers will be able to unlock and harness the current RTX TURING GPU and all future RTX GPU.

Critical Enhancements Includes:

  • Scale across multiple GPUs seamlessly

  • Automatically combines GPU memory over NVLink® for large scenes

  • AI Accelerated rendering using Tensor Cores

  • Ray Tracing acceleration using RT Cores. 

  • Unlimited Network Rendering Available

  • Fast Iterations, Save time and cost

Compatibility:

  • 3ds Max 2018-2021
  • CPU: SSE4.2
  • GPU: CUDA 10.2 Shading Model 6.x

Workstation​ ​License

Unlimited​ ​Network Rendering​ ​License​

Unlimited​ ​GPU​ ​Rendering​ ​License

one year subscription This is the interactive license to work with finalRender on a workstation. It includes all the updates and new releases within a paid subscription term. One workstation license allows you to use an unlimited (operating system permitting) amount of CPU cores available within a single workstation. In addition to the CPU cores; a maximum of 2 CUDA GPU devices can be used (in addition to your display device), installed or attached to, the same workstation. This license does not allow you to do network rendering, to enable network rendering the additional Unlimited Network rendering license needs to be purchased. 2.

one year subscription To enable unlimited network rendering with finalRender, add this license to an existing interactive workstation license. When doing so, finalRender will be able to use as many network rendering machines as your 3ds Max and network system allows. 3.

Important:You must own at least one finalRender Workstation License to order this product.

one year subscription If you want to add more than 2 rendering CUDA devices to the mix; this license option is for you! While a single finalRender workstation license already allows you to have 2 CUDA GPU devices in a workstation (in addition to your display device) you may extend this to unlimited devices as well. When this license is added to an existing workstation license, as many CUDA GPU cards can be used for rendering as you can fit into (or attach to) one single workstation.

Important:You must own at least one finalRender Workstation License to order this product.

finalRender trueHybrid Powerful Features demo reel from cebas Visual Technology Inc. on Vimeo.

The Future Choice Renderer for 3DS Max Artists

finalRender is unique in many ways, try it and you will know.

Latest Drop 4 represents a complete core shift and brings into play the NVIDIA's OptiX™ 7 application framework specifically optimized for Ray Tracing performances on the GPU. It brings the power of NVIDIA GPUs to your desktop! Artists will also be delighted with Drop 4 fR-CarPaint enhanced photo-realism with PBSR. Render superb 'chameleon' car paints and project visuals with cebas Mica pearls spectral effects and create a color shifting/changing effect on car bodies. Drop 4 follows after Drop 3 Intel OPEN Image CPU + RTX Denoiser. And Drop 2 introduced the new cebas biased Lightcache system. We are going places for you!

Random Walk SubSurface Scattering

SubSurface Scattering has been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of SubSurface Scattering. It is faster! Physically-accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS enhances areas needing cavities and thin protrusions on the surface.

Subscription Drop 4 New Feature: RTX Unleashed!

cebas went through the ordeal of rewriting the core to actually reinvent ourselves in the field of trueHybrid™ rendering - which is now even better -  by using RTX hardware acceleration cores.  With finalRender Drop 4, you are leveraging the speed of NVIDIA OptiX™7 RTX right on your desktop -  Cebas development team has optimized your rendering capabilities for current and future generations of NVIDIA GPU architectures.

Subscription Drop 4 New Feature: fR-CarPaint

The fR-CarPaint material is a perfect example why you would want Physically Based Spectral Rendering. Pearlescent car paint is the latest trend in the automobile industry. fR-CarPaint uses Mica pearls to create a color shifting/changing effect on car bodies. finalRender can now reproduce this spectral effect in a physically accurate way! Now, adjusting car paint material is easier and more predictable than ever.

Subscription Drop 4 New Feature: Sunpositioner

Subscription Drop 4 now, fully supports 3ds Max native Sunpositioner tool. Any scenes using Sunpositioner, instead of the fully functional standard Daylight system, can be rendered just like any other native renderer now. 

Subscription Drop 3 New Feature: INTEL AI-Denoiser

finalRender Subscription Drop 3 now comes with a CPU based Denoising technology. In addition to the latest NVIDIA RTX Denoising option, finalrender also offers Intel's Open Image Denoiser a CPU based AI -Denoiser. No other rendering system for 3ds Max offers you the choice of trueHybrid™.

Subscription Drop 2 New Feature: biasHybrid™

For the first time, a biased rendering method has been married with a true unbiased spectral based rendering technology! It is like achieving the task of squaring the circle. finalRender perfectly combines those contradictory rendering methods into one simple to use but powerful package.

Subscription Drop 2 New Feature: Core Speed

Drop 2 reduces GPU kernel memory usage by up to 50% on newer NVIDIA cards. True unbiased CPU and GPU processing time has been sped up by up to 25%. Considerable less passes are needed to achieve a cleaner result in less time. Active Shade is now more responsive. 

Subscription Drop 2 New Feature: Random Walk SSS

The new SSS now uses Random Walk methods to enhance the look and calculation quality of sub surface scattering. It is physically accurate and lets you control the absorption of light based on its individual spectral wave length . SSS performs much better, now!

Subscription Drop 2 New Feature: Physical Material

finalRender now fully supports the standard Autodesk Physical Material which makes it perfect for scenes created with previous versions of 3ds Max or scenes created for Arnold and ART. 3ds Max' own scene converter also offers to convert materials into the standard Physical material.

Subscription Drop 1 New Feature: Adaptive Sampling

Adaptive Sampling in fR-Drop1 introduces adaptive sampling while still keeping true to its fully unbiased rendering paradigm. Adaptive sampling in finalRender is achieved by reducing the amount of pixels it processes in any given pass. 

Subscription Drop 1 New Feature: NVIDIA AI Denoiser

Artificial Intelligence in the form of a neuronal network drives the latest denoiser functionality of finalRender. This latest advancement in rendering technology allows to cut render times easily in half or even more be removing noise form the image. You see the final results instantly!

Subscription Drop 1 New Feature: trueHybrid Texture Baking

Texture baking trueHybrid™ technology is now fully available for texture baking (Render To Texture) in 3ds Max. Use either CPU, GPU or both at the same time to bake out your textures and lighting information. Render To texture, deeply integrated in 3ds Max, is now fully supported.

trueHybrid™

finalRender is the first renderer of its kind for 3ds Max to offer a comprehensive, true Hollywood quality rendering engine that supports GPU rendering or pure CPU, as well as both technologies at the same time. finalRender's trueHybrid™’ technology allows the user to experience all the power within ONE application. No need for a separate GPU only product!

Unlimited Network Rendering

finalRender offers an optional unlimited network rendering license which is the cost of ONE single workstation license, only. What more affordable solution can you find for a top line renderer? No renderer is fast enough - ever! That's not an issue if you can tap into the power of unlimited network rendering. Peace of mind guaranteed.

One Button VR and 360 Panorama

finalRender supports 360 Panoramic image output and various video VR formats including 3D Stereoscopic VR output. 360 Panoramas for example, can be created with one click of a button and they are ready to be published on Facebook - all this - without any extra tool. It works right out of 3ds Max.

Light Types

finalRender supports all of the standard lights in 3ds Max, and it comes with its very own highly optimized and fully multi-threaded IES light. This native area light is highly configurable and is meant to replace all light types you will ever need. Setting up lights and especially changing light setups becomes as simple as clicking a button on your mouse. 

Spectral Wavelength Rendering

In the real world white light is composed of a bundle of wavelengths. To achieve a realistic light simulation, light must be considered as a wave. As one of the few renderers and the only trueHybrid renderer, it does exactly this. Every renderer still relying on a RGB light simulation model is using a non physical approach to light.

Scene Convertor

There is no argument that having a good scene convertor is important. Modern 3D assets, offered by online stores like Turbosquid or CGTrader, come in many formats. finalRender directly renders many mental ray scenes and it offers a robust scene conversion from scenes created with vray or mental ray.

fR-CarPaint Material

finalRender comes with many dedicated materials and supports the thousands of preset Autodesk materials in addition to the mental ray materials. However, to deliver the best possible result with the utmost control finalRender offers a dedicated carpaint material. It features metallic flakes, special coating- and reflection layer.

Motion Blur & Depth of Field

finalRender is all about physically accurate rendering and thanks to its unbiased rendering approach it reproduces real world camera effects like no other renderer. Time consuming rendering effects like Depth of Field or Motion Blur no longer multiply render time - all is calculated in one go! 3ds Max physical camera model is fully supported in creating such effects.

Thin Film Coating

Thin film is a real world effect driven by light interference. Different wavelengths of light create specific colored interference patterns for different film thicknesses. Such real world phenomena can only be simulated by a physically accurate spectral wavelength renderer like finalRender. The delicate intricacy of real life effects can only be captured by such effects.

Frame Buffer on Steroids

The new finalRender frame-buffer offers real-time exposure control while rendering an image, an unlimited easy-to-access render history; to mention only a few of the advantages. The simple and responsive user-interface gives access to all of the main features and lets you choose at any time later in your creative process, which images or animations to save. Amazing flexibility. 

Forest Pack Pro Support

Many users expect proper instancing support from a modern renderer. What could be better to validate this request by offering full support of Forest Pack Pro instancing along with several of its materials and tricks. finalRender is one of the few GPU capable renderers to support advanced instance rendering including proper material and texture handling.

Render Elements

Render Elements in finalRender can be accessed anytime in the new frame-buffer through a simple-and-easy to understand tree view system. Render Elements are automatically grouped by Image/Frame Number; you will never ever mix up render elements anymore. Render Elements can be compared in a simple frame-by-frame manner right from within the same frame-buffer display.

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