The product uses the same rock-solid Hollywood production-proven rendering core and produces the same rendering results.
FinalRender 3.5 SE comes with a vast feature set. To read more about them, click on the Download Features List.
The Cebas Non-Photo-Realistic (NPR) renderer for 3ds Max, FinalToon 3.5, has also been upgraded with features and functionality.
FinalToon 3.5 is available as an integral part of FinalRender 3.5 SE or as a standalone product.
A complementary copy of FinalToon 3.5 is included with a purchase of the FinalRender 3.5 version.
Supported 3ds Max versions are: 2013-2015
Alice in (Stereo-) Wonderland
The new FinalRender SE Stereo Camera offers the 3ds Max user a sophisticated way to reproduce true 3D stereo camera effects from within 3ds Max. Cebas was able to develop this 3ds Max rendering solution that has no issues with live action footage, allows proper compositing of existing footage (created with ThinkingParticles R4), and matches all rendering setups created in Maya as well, that can be easily imported. . A true 3D stereo camera model into FinalRender, it proved to be an ideal rendering solution for major movie productions.
FinalRender R3 SE was the rendering system of choice for Uncharted Territory for the 3D VFX in the blockbuster movie “2012.” DomeLight proved to be the key lighting method used to create believable and fast global illumination scenery. It also showed great stability in ultra-complex scenes with thousands of animated objects, possessing millions of polygons. It is now faster, smoother and better than before, accelerating the animation, IR and QMC rendering modes.
...and Many More
User input is very important to cebas. The latest feedback on Ocean Material and Ocean Object has led to more fine-tuning and upgrades in rendering and processing speed.
As the successor of the FR-CarPaint material, FR-CarPaint2 offers vastly enhanced, real-world lacquer and paint effect simulation as found in actual metal car finishes.
The FR Reinhard tone mapper effect is an all-purpose image tone mapping tool. It is used to strip down HDRI to standard RGB values suitable for display devices such as monitors, TV screens, or for print media.
PyroCluster offers state-of-the-art volume acceleration rendering technologies and is one of the fastest, most flexible 3D smoke/cloud generators for 3ds Max.
FR-3DGradient is an advanced texture map optimized for maximum flexibility and performance. This new procedural texture map brings the power of the 3d dimension to the user's finger tips.
The FR-CD shader material manages the interaction of light rays that hit the surface based on true optical effects. A freely adjustable spectral color gradient defines the angle at which a color should be reflected.
FR-Curvature lets you get curvy with its real-time convex and concave shader that takes the curvature of a mesh and maps it with colors, maps, and textures. FR-Curvature is a spectacular tool for masking other maps, as well as creating effects.
FR-DistantFur is a special fur shader for FinalRender 3.5 SE that allows the rendering of surfaces with nearly unlimited amounts of "micro-fur", or short hair. This material render effect works for distant objects only.
For rendering landscapes, mountains, and valleys with sand, rocks, or snow, FR-Elevation offers extensive controls for quick-and-easy setup. An unlimited and expandable amount of layers, each with its own material.
FR-MeshDistance's main purpose is to automatically fade the texture map to black based on the distance of the respective object to the surface. Its One or more "exterior" objects may also be chosen to measure the distance between the surface to which the map is applied and the picked object(s).
FinalRender offers an advanced method to add more control to Render Elements and their 3ds Max output. With the introduction of the FR-ReWrapper material, Render Elements can be individually attenuated by material. A Refractive object in the beauty pass may appear solid, or with a different color in the Refraction Render Element.
FR-ThinFilm simulates object surfaces coated with an ultra-thin layer of a different material refracting and reflecting light rays based on the viewing angle and light position.
With FR-ThinFilm applied, light hitting an object is split into a user defined color rainbow.