In this DVD, instructor Matt Skonicki explores plate enhancement and set extension.
He starts off by going over the raw workflow with footage captures from the new Blackmagic Cinema Camera. From there he tracks the footage in Nuke and then begins rotoscoping for sky replacement using the new Nuke Planar Tracker Node. Next, he moves into 3D Projecting and does some cosmetic work on the plate by adding multiple glowing and flickering neon signs. He then finishes off the composition with Nuke’s powerful 3D scanline render engine, lighting geometry in the scene using many of Nuke’s 3D environment tools including point lights, environment lights, materials, and shaders.
This DVD is an essential master class for those looking to work in the commercial and visual effects industry, creating subtle and convincing extension work to any live action scene.
About the Instructor: Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions. Currently Matt is a visual effects instructor at Tribeca Flashpoint Academy in Chicago Illinois.
DVD Chapters: 00 - 03min - Introduction 01 - 08min - Raw Workflow with Blackmagic Cinema Camera 02 - 13min - Importing and Tracking in Nuke 03 - 23min - Orienting Scene to 3D 04 - 12min - Rotoscope Planar Tracking Building - Part 1 05 - 13min - Rotoscope Planar Tracking Building - Part 2 06 - 15min - Luminance Keying Antennae 07 - 11min - Carding in 3D Cloud Layer 08 - 22min - Grading and Animating Clouds 09 - 04min - Organizing Composition Pipeline 10 - 20min - 3D projection Neon Signs 11 - 26min - Adding LensBlur, Flicker, Glows, Luminance Casting for Neon Signs - Part 1 12 - 05min - Adding LensBlur, Flicker, Glows, Luminance Casting for Neon Signs - Part 2 13 - 22min - Adding LensBlur, Flicker, Glows, Luminance Casting for Neon Signs - Part 3 14 - 22min - Adding Animated Neon Signs 15 - 13min - Adding Drop Shadows and Utilizing Cloned Nodes 16 - 08min - Using Switch Nodes for PreMultiplication 17 - 18min - 3D Projection on Multiple Depth Planes 18 - 11min - Placement and Grading of Steak House Sign 19 - 15min - Adding Chinese Restaurant Sign 20 - 03min - Resizing Signs to Fix Stretching 21 - 01min - Tweaking Old Reflections to Match New Signs 22 - 36min - Incorporating-Lighting 3D Scanline Rendered Geometry 23 - 18min - Adding 3D Rendered Atmospherics 24 - 06min - Re-Creating Lens Flares for Matted Objects