Rental Phoenix FD 4 for 3ds Max
Phoenix FD 4 for 3ds Max is an all-in-one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Your workflow with Phoenix FD for 3ds Max will be faster and easier with the new built-in presets, interactive simulations, and GPU-powered viewport preview.
Phoenix FD 4 for 3ds Max Workstation Rental
Gain access to the Phoenix FD software including all of its tools and features.Options available to rent by the month or by the year for a customized experience.
Phoenix FD 4 for 3ds Max is an all-in-one, top of the line, solution for fluid dynamics.
Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.Your workflow with Phoenix FD for 3ds Max will be faster and easier with the new built-in presets, interactive simulations, and GPU-powered viewport preview.
NEW VOXEL AND PARTICLE TUNERS
Please make sure that your system fulfills these requirements before installing Phoenix FD:
Phoenix FD for 3ds Max comes in 2 build types - compatible with V-Ray 3 and V-Ray Next. If you don't have V-Ray, it does not matter at all which one you install - Phoenix would still be able to simulate, load, save and preview caches, and it would render with the Scanline Renderer. If you do have V-Ray 3 or V-Ray Next, please take care to install a matching Phoenix build.
|Processor||Intel® 64-bit or compatible processor with SSE 4.2 support|
|RAM||8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file|
|Operating system||Windows ® 7 SP1, Windows ® 8.1 Professional, or Windows ® 10 Professional operating system|
|3ds Max||3ds Max ® 2015 / 3ds Max Design ® 2015 or later, 64-bit versions only|
|USB port||Required for dongle licensing, USB 2.0 or newer|
|TCP/IP||Only IPv4 is supported. IPv6 is currently not supported.|
|Chaos License Server||4.5.1 or later|
Hardware Advice for Faster Simulating
Here are some tips to help you make sure your Phoenix sims calculate as fast as possible.
|Bus speed||Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.|
|CPU speed||Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize.|
|Fast Storage||Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.|
|GPU||GPUs are currently only used for the GPU preview of fire/smoke simulations.|