Trinity3D
Color Extract
Color Extract
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VizPark's Color Extract is a plugin to 3Ds Max that extracts up to 100 colors from any pho and randomly assigns them to objects, object elements or even procedural maps.
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VizPark Color Extract
Randomly assign colors it particles, objects, element and more, all in 3ds Max. Color extract from VizPark extracts up to 100 colors from any photo. Just load any photo, extract colors, select distribution mode and render.
Main Features
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Extract up to 100 colors from any bitmap
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Random distribution on multiple objects, elements or faces of an object in ONE material
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Extend existing procedural maps with more colors
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70 color presets included with Material Manager LE
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Add single colors and build your own color set
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Sort by luminance, color, count
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Works with Forest Pack from iToo Software and Multiscatter
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Unlimited rendernodes included
Includes
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COLOR EXTRACT plugins
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Material Manager Lite Edition
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70 color preset library
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Unlimited rendernodes
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3 Demo scenes
Reference Guide
What is Color Extract and What is it good for?Whenever you need to enrich your scene with many colors to get more realism in your scene, Color Extracts helps to assign multiple colors at once just by extracting up to 100 colors from any bitmap and assigning these to geometry. The selection of distribution modes in Color Extract includes options from randomizing colors to objects, elements, faces as well as using BerconTile for colored tiles and Forest Pack Pro or Multiscatter for more colors on scattered objects. |
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The Rich Color EnhancerFROM PHOTOS TO COLORS |
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Included LibraryMaterial Manager Lite EditionCOLOR EXTRACT includes the Material Manager Lite Edition, which makes preset handling a very fast and easy task. Material Manager is directly connected to Color Extract so that loading, saving and changing presets can be done in a single tool. Forget about missing bitmaps, forget about searching through folders, once you know the benefits of Material Manager, you won´t want to live without it anymore. |
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Flexible Distribution
Randomize Colors on Anything
per ObjectIt has never been faster before to create or assign multiple colors at once. And it has never been easier to exchange and use multiple natural colors from photos before. |
per FacePer face distributes the colors based on the faces / polygons of an object. This example uses three colors on faces of a plane and cube. |
BerconTile IDBerconTile ID distributes the colors randomly on a brick pattern, in this case just the pure diffuse colors. |
V-Ray intancesPer V-Ray Instance distributes the colors on strands of V-Ray fur, so that every strand has a different color. |
Input MapPer Input Map maps the colors on any other map based on the brightness of the input map. In this example, the stones and ground use a noise map with different colors mapped on the noise brightness. |
per ElementPer Element distributes the colors based on the elements of an object. This example maps different colors on each leaf of the tree. |
Omnitiles IDPer Omnitiles ID distributes the colors based on Omnitiles tile IDs. Each tile has a different color, in this case matched to the repeating pattern. |
per ParticlePer Particle ID distributes the colors based on particles from Particle Flow. |
Compatibility
- 3DS MAX® 2013, 2014, 2015, 2016, 2017, 2018
- Scanline, Mental Ray, V-Ray(not V-Ray RT), Corona Renderer (no per face mapping)
- Forest Pack Pro (per object, per element), Railclone
- Multiscatter (Mental Ray and V-Ray)
- V-Ray instance support (V-Ray fur)
Materials
Materials
Shipping & Returns
Shipping & Returns
Dimensions
Dimensions
Care Instructions
Care Instructions






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