Quickly becoming the standard in the entertainment industry for PBR material authoring, Substance Designer is the ultimate 3d material authoring and scan processing tool.
With substance Designer’s infinite variations you have full control to create unique materials. Edit complete texture sets instantly and produces Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Thanks to filters and tools in an adapted to photogrammetry workflow, Process Scan is even better. Substance Designer features a complete set of tools and filters including Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
Import procedural SBS and
Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.