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Phoenix FD for Maya

Upgrade to Phoenix FD 4 for Maya

Upgrade Now to Phoenix FD 4 for Maya Perpetual Workstation

Phoenix FD 4 for Maya is an all-in-one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.

It empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed.

Online Licensing.

$415.00
Phoenix FD Licensing Option
Quantity

Upgrade Now to Phoenix FD 4 for Maya

 Workstation Upgrade Includes: 1 Graphic User Interface (GUI) and 1 Simulation License

*For all customers whose current number of simulation licenses does not equally match the proposed standard packs (alone or combined), we'll offer special pricing.

Please contact us by phone at 816-525-0103 or by email at sales@trinity3d.com for a quote.

Phoenix FD 4 for Maya is an all-in-one, top of the line, solution for fluid dynamics.

Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.Your workflow with Phoenix FD for 3ds Max will be faster and easier with the new built-in presets, interactive simulations, and GPU-powered viewport preview.




Feature Updates



NEW VOXEL AND PARTICLE TUNERS
- Change each voxel and particle's properties during simulation, and use customizable conditions to delete particles.
ACTIVE BODIES
- Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids.
TEX UVW
- Transport texture coordinates along fluids during simulation and use them for advanced render-time effects.
STANDALONE CACHE PREVIEW TOOL
- Load AUR, VDB and F3D cache files, preview them and save image sequences.
FOAM TEXTURE
Create procedural foam coloring of ocean waves without simulation.

System Requirements


Please make sure that your system fulfills these requirements before installing. Note that Phoenix FD is only supported for 64 bit operating systems and 64 bit versions of Maya. 

Phoenix FD for Maya comes in 2 build types - Compatible with V-Ray 3 and V-Ray Next.

If you don't have V-Ray, it does not matter at all which one you install - Phoenix would still be able to simulate, load, save and preview caches. If you do have V-Ray 3 or V-Ray Next, please take care to install a matching Phoenix build.

Note that reading textures during simulation, e.g. by Sources, Mappers, etc, would be faster if you also have V-Ray installed.

Windows

Processor Intel® Pentium ® IV or compatible processor with SSE4.2 support.
RAM 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
USB port Required for dongle licensing, USB 2.0 or newer
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
Chaos License Server 4.5.1 or later

 

Versions of Autodesk Maya and operating systems on which Phoenix FD is supported. Note that Phoenix FD is only supported for 64 bit operating systems and 64 bit versions of Maya.

Version of Maya Supported Operating System
Maya 2016 x64 Windows ® 7 SP1, Windows ® 8.1 Professional, and  Windows ® 10 Professional
Maya 2017 x64 Windows ® 7 SP1 and Windows ® 10 Professional
Maya 2018 x64 Windows ® 7 SP1 and Windows ® 10 Professional
Maya 2019 x64 Windows ® 7 SP1 and Windows ® 10 Professional

Linux

Processor Intel ® Pentium ® IV or compatible processor with SSE4.2 support.
RAM 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
USB port Required for dongle licensing, USB 2.0 or newer
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.

 

The following table shows the versions of Autodesk Maya and operating systems on which Phoenix FD is supported. Note that Phoenix FD is only supported for 64 bit operating systems and 64 bit versions of Maya.

Version of Maya Supported Operating System
Maya 2016 x64 Red Hat ® Enterprise Linux® 6.5 WS, or CentOS 6.5
Maya 2017 x64 Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 6.5 and 7.2
Maya 2018 x64 Red Hat ® Enterprise Linux® 6.5 and 7.2 WS, or CentOS 6.5 and 7.2
Maya 2019 x64 Red Hat ® Enterprise Linux® 7.2 WS, or CentOS 7.2



Hardware Advice for Faster Simulating


Here's some tips to help make sure your Phoenix sims calculate as fast as possible.

Hardware
Recommendation
Bus speed Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.
CPU speed Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize.
Fast Storage Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.
GPU GPUs are currently only used for the GPU preview of fire/smoke simulations.

Software Advice for Faster Simulating


On some machines, the Anti-Virus software may treat Phoenix FD's files .aur, .f3d and .vdb as a potential risk and consume significant processing power to scan them. Since cache files are often hundreds of Megabytes or more, this could cause the simulation to slow down several times.

Consider adding an exception in your Anti-Virus software for these file formats. 

You may also add Phoenix FD log file extension (.log) or the log file directory (accessible through the Phoenix Preferences) to the exceptions of the Anti-Virus software.

It may also be beneficial to add an exception for the Maya process (maya.exe under Windows).

Here is a short step by step guide by Microsoft on Adding an Exclusion for Windows Defender.

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