V-Ray 5 for Maya and Phoenix FD 4
Purchase V-Ray 5 for Maya and Phoenix FD 4 for Maya together! V-Ray and Phoenix FD for Maya are developed by Chaos Group, which allows users to create realistic images and give them full control over the 3D process.
Purchase V-Ray Next for Maya and Phoenix FD 4 for Maya together!
V-Ray 5 for Maya is a production-proven ray-traced renderer with a full suite of tools to create professional photoreal 3D imagery, animations, and visual effects. It’s extensible customization options and powerful lighting, look-development, and quick post-processing features save users time, let them go beyond just rendering and help them explore their creative ideas without limits.
Find more information about V-Ray for Maya here
Phoenix FD for Maya empowers VFX artists to simulate fire, smoke, explosions, liquids, foam andsplashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of Chaos Group’s rendering engine including proper GI from the generated fluid. V-Ray RT supports all Phoenix FD fluids, including liquids with proper refraction. Phoenix FD for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.
Why Choose Phoenix FD for Maya:
Phoenix FD for Maya is a great addition to the toolset of VFX artists who use V-Ray in Maya. Check out some key features that will improve and streamline your VFX workflow
A hybrid simulation system including grids and particles.
Automatic foam and splashes generation with optimized shaders for faster rendering and easier setup
Optimization for huge amount of particles including a fog shader.
GPU preview that resembles almost rendering quality and allows you to setup your fluid in the viewport with multiple lights even before rendering
Support for all fluids by V-Ray RT, including liquids with proper refraction, for quick and efficient material setup
3D procedural textures allow you to extract channels data from the simulation that can be used in various ways (blending colors of the fluid, changing the IOR for haze effects, etc.)
Full integration with V-Ray, including proper GI from the generated fluid
Option to generate haze effects for distorting objects behind the fluid grid
Scripting through Maxscript in 3ds Max and Python in Maya for full control over your simulations
Find more information about Phoenix FD 4 for Maya here
WHAT’S NEW IN V-RAY 5 FOR MAYA?
V-Ray 5 for Maya is the most complete 3D rendering software for animation and visual effects. V-Ray 5 for Maya speeds up your rendering process. Composite renders, incorporate Light Path Expressions and interactively relight your scene in the new V-Ray Frame Buffer. Randomize your textures for seamless tiling and get a massive speed boost with the all-new V-Ray Proxy node.
POST-PROCESSING AND EXTRA COMPOSITING WITH V-RAY
With V-Ray 5 you can now use one tool for more than just rendering. There’s no need to go back and forth between different apps. ▪ Light mixing, Layered compositing, Light Path Expressions
OPTIMIZED LIGHTING AND SHADING WORKFLOW
Artists can focus on designs and worry less about creating materials and textures. A new Sun & Sky analytical model dramatically improves lighting at sunrise and sunset.
▪ Material presets, Coat and Sheen layers, New Car paint material, Texture randomization, Stochastic texture tiling, Extended V-Ray Dirt
▪ New Sun and Sky model
▪ Native ACEScg support
V-Ray’s powerful CPU and GPU rendering is built to handle the toughest projects and demands of high-end production.
▪ CPU, GPU or hybrid rendering, Distributed rendering, Resumable rendering, Denoising, Debug shading, Memory tracking, Light mixing, Layered compositing
LIGHTING & ILLUMINATION
V-Ray helps users create the highest quality renders possible. It analyzes а design according to its actual lighting and the true reflections and refractions of its materials. You can choose from a variety of lights.
▪ Adaptive lights, Accurate lights, Global Illumination
CAMERAS AND OPTICAL EFFECTS
V-Ray supports any commonly used camera type options. V-Ray also has additional advanced controls for camera effects.
▪ Lens effects, Point & Shoot camera, Photorealistic cameras, VR
V-Ray supports a versatile selection of materials to achieve different looks — from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials like skin and light-emitting objects or non-photoreal toon shading.
▪ Physically based materials, Unique shaders, AlSurface material, Physical Hair material, Metalness, V-Ray Toon shader, Shading languages, VRscans, Material presets
A wide variety of memory-efficient textures are also available to use with V-Ray materials. V-Ray has all the texturing capabilities required for production rendering.
▪ Memory-efficient textures, Triplanar mapping, Texture randomizations, Texture baking
There are different ways V-Ray can create and modify geometry objects in a scene, including primitives and procedural geometry, proxy objects, particle instancing, volume grids, etc. The new VRayProxy object adds speed to both the workflow and the rendering.
▪ Proxy objects, Layered alembic support, VRayscene assets, Hair & Fur, Rounded corners, Specialty geometry
ATMOSPHERIC & VOLUMETRIC EFFECTS
The atmospheric and environment effects in V-Ray simulate fog, atmospheric haze and participating media for a number of image effects.
▪ Volume rendering, Aerial Perspective, OpenVDB, Field3D, Phoenix FD caches.
With V-Ray, users can choose from nearly 40 unique beauty, utility and matte passes to give them more control over their rendered images in compositing.
▪ Light Path Expressions, Light Select, Render Elements, Cryptomatte