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V-Ray for Unreal Trial

V-Ray for Unreal Trial

V-Ray Next for Unreal 30 day trial license includes: 1 Workstation(GUI) license and 1 V-Ray Render Node License. Download and try today. Add to your cart and complete the checkout process. No credit card required.

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V-Ray for Unreal is a plug-in for Unreal Engine that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine for rendering. V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking and for rendering of native Unreal scenes or of 3rd party data that has been imported to Unreal Engine with Epic’s own Datasmith.

V-Ray for Unreal, update 3 — more functionality for a lot less.

Cloud rendering & baking. Automated data prep. Now compatible with Unreal 4.25.

KEY FEATURES

Physical Materials & Translation.

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

Rendering Animation.

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

V-Ray Light Baking.

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Distributed Rendering.

Leverage the power of multiple machines working together to speed up rendering and light baking.

Accurate Lighting.

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

Render Elements.

Supports a wide range of render elements for better control in compositing.

Global illumination.

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

V-Ray Proxy Support.

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

GPU+CPU Rendering.

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both. Viewport rendering.

Unreal Foliage Support.

Compatible with Unreal’s native foliage system for rendering large environments and landscapes.

Render interactively while you design.

Fine-tune lights and materials and instantly view V-Ray results directly in the Unreal viewport.

Support for Unreal materials.

Render and bake any scenes created with Unreal native materials and enjoy the fully ray-traced quality of V-Ray in Unreal.

Cryptomatte.

Аutomatically generates and stores object or material-based masks. It’s perfect when you need to accurately select objects in post-production.

Support for Adobe Substance.

Add your favorite textures created with Substance and V-Ray and bring your designs to life.

Support for the latest & greatest.

V-Ray for Unreal adds extra realism to Unreal’s latest features including Sun & Sky, Mesh light and Landscape. Explore and visualize the impact of natural light and shadows on your designs, turn any object into an efficient light source, render a variety of terrains.

Automated data prep from 3ds Max.

This new script makes it easier to convert 3ds Max data and prepare it for Unreal Engine. It automatically unwraps objects and optimizes materials, so they’re ready to be imported and used in Unreal Engine.

Chaos Cloud.

Fast, simple cloud rendering and light baking, directly from Unreal Engine. Chaos Cloud handles everything for you automatically — from licensing and uploading your scenes to distributing your job across virtual machines.

Unreal Sun & Sky.

V-Ray now adds extra realism to Unreal’s Sun & Sky. Explore and visualize the impact of natural light and shadows on your designs across a variety of timespans.

Landscape (partial support)*

V-Ray is now capable of rendering a variety of terrains with different materials, slopes, heights and more. *The landscape specific material expressions are not supported.

V-Ray Standalone baking.

Free your computer memory by light baking in V-Ray Standalone. Export your .vrscene from Unreal Engine, then open it and bake in V-Ray Standalone.

Loading lightmap atlases.

Speed up your workflow by loading previously rendered lightmap atlases. Cache the lighting in separate image files and reuse them later, or resume a previous baking process from the last atlas, bake just some parts of your level or even modify the lightmaps prior to import.

Mesh light.

Turn any object into an efficient light source thanks to the new Mesh light support.

Support for Unreal Engine 4.25

V-Ray now fully supports the latest version of Unreal Engine

 

USE THE WORKFLOW YOU ALREADY KNOW

To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

V-Ray for Unreal smart translation

SMART TRANSLATION OF MATERIALS AND LIGHTS

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you're ready to render.

V-Ray for Unreal photorealistic rendering

TRUE PHOTOREALISTIC RENDERING DIRECTLY FROM UNREAL

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

V-Ray for Unreal gateway to VR

YOUR GATEWAY TO VIRTUAL REALITY

Once your V-Ray scene is imported, you'll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

Great renders with V-Ray for Unreal

GREAT LOOKING REAL-TIME, GREAT LOOKING RENDERS

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64-bit operating systems.

Minimum System Requirements

Processor

Intel® or AMD® 64-bit processor with SSE 4.2 support

RAM

8 GB RAM and 8 GB swap minimum

GPU

NVIDIA® GPU with compute capability 5.21 with NVIDIA Display driver 436.30 or higher. Non-supported GPU hardware fallbacks to CPU rendering

Unreal Engine Editor version

4.22.3; 4.23.1; 4.24.2

Supported Operating Systems

Windows® 7 SP1 64-bit, Windows® 8 & 8.1 x64, Windows® 10

 

Please make sure you have the appropriate version of Visual Studio for project packaging in Unreal.

Unreal Engine Editor version

Minimum Visual Studio version

4.22.3

VS 2017

4.23.1

VS 2017

4.24.2

VS 2017

What is the difference between perpetual and rental licenses?

Licensing

 

Perpetual License

Rental License

License duration

Perpetual

Annual or monthly

Support (Monday to Friday 9:00-18:00 EET/EEST)

Included for current and previous major versions

Included during the rental license period

Access to new minor versions/service packs*

Free

Free, included during the rental license period

Access to new major versions/service packs**

Paid

Free, included during the rental license period

Floating or network license 

Yes 

Yes 

USB dongle or online licensing (OLS) OLS 

Yes 

Yes 

 

* Minor updates include service packs and bug fixes denoted by an increment to the right side of the decimal point in the version number, such as 3.1 or 3.7.

** Major version upgrades are denoted by an increment to the left of the decimal point, or a new product name, such as 2.x, 3.x or Next. Chaos Group generally releases major new versions every 24 months, and they include significant new features and additional functionality.

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