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**) These texture packs don´t include tileable textures (only multi-textures) and therefore are excluded from VP Complete for C4D, MODO and LightWave.
Trees, grass, flowers, plants and fruit decoration
Included in VP COMPLETE for 3Ds Max®, GrowFX, MODO, CINEMA 4D, LightWave, FBX and OBJ
Real FlowersREAL FLOWERS is a model library with 150 realistic 3d models of garden flowers. Each of the 15 flower species has 10 different variations. |
Real GrassREAL GRASS is a grass model library with 122 3d models of grasses and flowers. Each plant specie has between 4-8 different model variations. |
Real Trees IREAL TREES is a tree model library with 60 realistic 3d models of mainly deciduous trees . Each of the 15 tree species has 4 different variations. |
Real Trees IIREAL TREES II is a tree model library with 60 3d models of exotic trees from over the world. Each of the 15 tree species has 4 different variations. |
Interior PlantsINTERIOR PLANTS is a set of 10 3d plant species for interior or exterior decoration. The library contains 40 highly detailed 3d models of plants in pots, to decorate shops, hotels, appartments and more. |
Real BouldersREAL BOULDERS is the first boulder model library that deserves the right to be called “real”. The set of 15 highly realistic boulders are recreated from real world boulders via photogrammetry. |
Real FruitREAL FRUITS is a set of highly realistic fruit models and bowls for advertising or decoration in architecture, available as highres single models and fruit bowl arrangements. |
Real ShrubsREAL SHRUBS is a set of 100 shrub models garden decoration. The library includes 10 species with 10 variations each, including fern, flowers, sedge grass, roses and many more. |
3Ds Max® plugins for texturing and shading
Included in VP COMPLETE for 3Ds Max® and GrowFX
Color ExtractCOLOR EXTRACT extracts up to 100 colors from any photo and randomly assigns them to objects, object elements or procedural maps. Just load any photo, extract colors and your material is ready. |
CrossmapCROSSMAP is a 3Ds Max® shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.), for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more. |
OmnitilesOMNITILES frees patterns from the chains of square tiles. With the pattern editor, you can create any shape and virtually unlimited types of patterns in 3Ds Max® or for use within game engines. |
Walls & TilesWALLS & TILES is a very easy-to-use 3Ds Max® material that creates procedural walls and floors based on multiple single bitmaps. The included Walls & Tiles material creates a whole material in seconds. |
AutomapAUTOMAP with AUTOMATERIAL is a set of 3Ds Max® plugins that make material creation based on bitmaps a very simple matter. AUTOMAP extracts height maps, specular maps and diffuse maps based on photographs. |
Color CombineCOLOR COMBINE is a simple map to combine and add multiple maps per color channel. It´s simpler and faster than the composite map in 3Ds Max®, so if you´re looking for an easy RGB channel shader, this is it. |
Material ManagerThe MATERIAL MANAGER is a new innovative tool to manage materials, maps and bitmaps within 3Ds Max® in ways never possible before. Search, load and save presets with ease and speed. |
MosaicMOSAIC is a very easy-to-use 3Ds Max® material that creates procedural mosaic walls and floors based on multiple single bitmaps by matching the average bitmap colors to the colors of a source map. |
High resolution textures for walls, floors and grounds
Included in VP COMPLETE for 3Ds Max®, CINEMA 4D, MODO, LightWave, FBX and OBJ
Real GroundsREAL GROUNDS is a new set of 15 3D scanned ground textures for architectural visualization or games. Each ground texture has been scanned via photogrammetry and reconstructed for a very high level of realism. The textures all have a size of app. 2 x 2 meters and can all be tiled seamlessly. Each set includes layers for albedo (diffuse), ao (ambient occlusion), height (as jpg and exr), roughness and reflection level. |
Standard WallsStandard Walls is a set of 20 highly detailed brick multi-textures licensed by the original manufacturer ROEBEN from Germany. Each texture set includes several brick variations with diffuse, bump, displacement, reflection and alpha-mask layers. A total or 230 individual bricks with 1.151 hand-edited bitmaps for Walls & Tiles, Crossmap or Mosaic. |
Stone FloorsStone Floors is a set of 19 highly detailed stone floor multi-textures of cobblestones, new and old square tiles for sidewalks, streets or house exteriors. Each texture set includes several stone variations with diffuse, bump, displacement, reflection and alpha-mask layers. A total or 193 individual stones with 949 hand-edited bitmaps for Walls & Tiles, Crossmap or Mosaic. |
Aged WallsAged Walls is a set of 24 highly detailed old brick multitextures for architectural visualization. Each brick wall includes several brick variations with diffuse, bump, displacement, reflection and alpha-mask layers. The textures are perfectly prepared to create several types of old brickwalls for castles, villas or ruins with Walls & Tiles. |
Modern WallsModern Walls is a set of 12 highly detailed textures for architectural visualization. The set includes fully tileable 4k textures (4096 x 4096) with diffuse, bump, displacement and reflection layers plus 12 sets of high-resolution individual bricks for use with Walls & Tiles, Crossmap or Mosaic. |
Plywood PanelsPlywood Panels is a set of highly detailed textures for architectural visualization. The set includes 10 individual textures (app. 4000 x 2000) with diffuse and bump+specular layers. The textures have a real-world size of app. 1,50 x 0,90 meters (4,9 x 2,95 feet) and can be used individually or in combination with Crossmap. Demo scenes for 3Ds Max® are also included. |
HDRI Skydomes I, II and III are a collection of 10 panoramic 360° images each in EXR-format to be used as spherical environment in 3d scenes. The exposure images were taken with a Canon MK5 camera at Berlin-Tempelhof in Germany. All images were manually adjusted and corrected with dust removal, alignment and chromatic abberation correction. Each hdri skydome has several backplates of the skies taken at the same time to be used as variations for the background.
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CASA NAVONA is the first VIZPARK 3Ds Max® scene, created with the help of VP products, including Walls & Tiles, Crossmap, HDRI Skydome 04, several textures and plants.The scene is a learning resource, a base scene for your own architectural project and simply put … a content bundle with VIZPARK textures, models and a hdri sky dome. The scene is inspired by real architecture from Ji Studio. |
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WINTER SCENE is 3Ds Max® scene, created by Igor Ilić using VIZPARK products, including Real Trees and one HDRI Skydome, specifically for VIZPARK customers. The 3Ds Max® scene for vray is free for everyone until the end of the year 2014 and will be included in all of the Bundle products beginning with January 1, 2015. The scene uses the HDRI Skydome 09 (slightly modified in Photoshop) and a bunch of trees from Real Trees (also partly modified to fit the winter scene). |