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Power: V-Ray adds production proven lighting, shading and rendering capabilities to NUKE’s powerful compositing toolset.
Speed: Make look development decisions on the fly and save time. Render directly in post and output final frames more quickly. Creative control: V-Ray for NUKE gives you full control over lighting, shadows, reflections and more – without the need to send it back to 3D.
Smart integration: V-Ray fits seamlessly into NUKE’s native node-based workflow.
Powerful Ray Traced RenderingV-Ray for NUKE brings powerful adaptive ray traced rendering to any compositing pipeline. It's the most full-featured rendering solution for NUKE, NUKEX and NUKE Studio |
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Node-Based IntegrationWith a full suite of advanced rendering tools and support for NUKE's native features, V-Ray for NUKE is a natural evolution of the compositing workflow. |
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Accurate LightingSimulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, NUKE lights and more. |
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Support for VRayDenoiser and Denoiser Render element: Denoise images within NUKE, and take advantage of additional channels generated from V-Ray.
Improved Deep Rendering: V-Ray for NUKE now generates better deep data that can be further composited in NUKE's deep workflow.
Support for TriPlanar Texture: Quickly assign bitmap and other 2D textures on objects that don't have suitable UV coordinates.
Support for Light Cache: V-Ray's signature light cache, which speeds up global illumination, is accessible in V-Ray for NUKE.
VRayFalloff texture: The resulting map can simulate the falloff of opacity, reflection, and refraction for surfaces where these properties vary depending on the surface's angle to the camera, such as curved glass or water.
Improved Render Elements integration: Now it's easier to match and composite channels with render elements rendered in V-Ray for NUKE.
VRayClipper node: VRayClipper is a geometric primitive that can clip away parts of the scene with a simple plane or defined mesh object. It is a render-time effect and does not modify the actual scene geometry in any way.
Online Licensing
Chaos Group now offers 2 licensing options: Dongle Licensing and Online Licensing.
With online licensing there is no wait to receive a physical dongle, and licenses can be activated in real-time once an order is processed. Online licensing is fast and secure, and your customers will be able to access their new software much faster – without the back and forth of WBC and RTU files.
Please note that for now online licensing is available only for purchases of new licenses.
V-Ray Volume Grid Import and render volume simulations to NUKE from applications like Houdini. Supports Open VDB, Field3D and Phoenix FD files |
Deep Rendering Improved deep rendering capabilities with support for deep volume. Save disk space by generating deep data directly inside NUKE |
V-Ray Denoiser Automatically reduce noise for cleaner, sharper render elements, apply noise masks and denoise final deep composites. |
Light Cache GI Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster. |
Improved Render Elements Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. All render elements can be cached with a single render. |
Triplanar Texture Apply seamless textures on complex objects without UVs. |
V-Ray Falloff Texture Control shading effects in relation to an object’s surface angle to the camera. Use NUKE Curves for even more control. |
V-Ray Clipper Create quick sections and cutaways at render time using a clipping plane or mesh object. |
V-Ray Spot Light Create spotlights with textured projections, barn door controls and soft shadows. |
Note that V-Ray is only supported for 64-bit operating systems and 64-bit versions of Nuke.
Processor |
Intel® Pentium ® IV or compatible processor with SSE3 support. |
RAM |
4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
USB Port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported |
The following table shows the versions of The Foundry Nuke and operating systems on which V-Ray is supported.
Version of Nuke | Supported Operating System |
Nuke 10 64-bit |
Windows ® 7 SP1, Windows ® 8 |
Nuke 10.5 64-bit | Windows ® 7 SP1, Windows ® 8 |
Nuke 11 64-bit | Windows ® 7 SP1, Windows ® 10 |
Processor |
Intel ® Pentium ® IV or compatible processor with SSE3 support. |
RAM |
4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file |
USB Port | Required for hardware lock, preferably USB 2.0 |
TCP/IP | Only IPv4 is supported. IPv6 is currently not supported |
The following table shows the versions of The Foundry Nuke and operating systems on which V-Ray is supported.
Version of Nuke | Supported Operating System |
Nuke 10 64-bitt |
Red Hat ® Enterprise Linux® 6 WS, or CentOS 6 (64-bit) or newer |
Nuke 10.5 64-bit |
Red Hat ® Enterprise Linux® 6 WS, or CentOS 6 (64-bit) or newer |
Nuke 11 64-bit | CentOS 6 (64-bit) or CentOS 7 (64-bit) |