VRscans Free Trial
Physically accurate scanned materials with VRscans.
Try VRscans library free for 30 days.
Imagine rendering truly realistic materials – without creating a single texture map or touching a single setting.
With Chaos Group's patented material scanning system and rendering plugin, VRscans introduces a new level of accuracy for visualizing real-world materials in computer graphics.
The new standard in computer graphics for material creation and visualization
Physically accurate scanned materials save time – every time
With access to Chaos Group's expanding library of VRscans materials,
you can eliminate the guesswork of material creation and trust the results every time.
VRscans materials are superior to standard BRDF approximations such as Blinn, Ward, and GGX. Instead of BRDF, VRscans implements BTF (bidirectional texture functions) to completely capture a material's true surface appearance, texture data, and unique response to light.
Engineered & built by Chaos Group
Researched, designed, and developed by the computer graphics experts behind V-Ray, VRscans is the complete solution to scan and render physically accurate materials – from start to finish.
Compatible with V-Ray for 3ds Max and Maya
VRscans Plugin – is a workstation (1 GUI + 1 Render Node) license that allows a user to load and render scanned materials. Licenses are offered as monthly or annual rentals. (This includes access to Chaos Group's ever-growing library of physically scanned materials such as leather, fabrics, wood, etc.)
• Monthly – 220 USD
• Annual – 420 USD
VRscans Render Node – is for users looking to render .vrscans on their render farm. It does not include the GUI license.
• Monthly – 110 USD
• Annual – 210 USD
How are VRscans different from creating your own materials
With VRscans, you don’t have to create your own materials. Chaos Group takes a physical material sample, scans it, and then returns it to you along with a .vrscan file. Import the file with the VRscans plugin, apply it, and you’re done. VRscan materials are an exact digital replica of a physical material, so there’s no guesswork, and the results are reliable.
What materials are best suited for our scanning service?
The best materials to scan are fabrics, leather, plastics, metal, wood, and stone. Glass, skin, and very glossy materials are not recommended. Every material you send is analyzed and evaluated for scanning.
Physical material scan requirements:
- opaque materials
- flat materials
- Materials with texture depth of 1mm or less
- Material samples can be no less than 20x20mm and no more than 200x200mm.
- Resolution limitation of 1px = 6/100mm
How long does scanning take?
Depending on the material, it can take a few hours to scan and prepare the digital material for use in a scene.
How are .vrscan materials delivered to the customer?
When the materials are ready, an FTP link can be provided for download. Files can be saved on a physical device and delivered via courier at extra cost.
What are supported 3D platforms?
At launch, the VRscans plugin works in current versions of V-Ray for 3ds Max and Maya.
Do I need a dongle?
Currently, you need a dongle to run V-Ray and the VRscans plugin.
Can I install VRscans separately from V-Ray
The plugin works only in V-Ray and is seamlessly integrated.
What licenses do I need to use VRscans?
VRscans has two license types, GUI and Render Node.
Are there any example scenes or scanned material samples to evaluate VRscans?
There are sample scenes available on our VRscans help page. Also, renting the VRscans plugin gets you access to a library of materials to use.
How is material tiling and UV mapping issues handled?
Chaos Group developed special software for the creation of digital materials that tile seamlessly with correct UV mapping.
How do I modify the parameters of a VRscans material?
The VRscans plugin has limited controls for particular material settings. More information can be found at VRscans help page.
Can I give my VRscan materials to a third party?
Prior to scanning, there is an agreement between the customer and Chaos Group that outlines the various use permissions of VRscans materials